Increase the age to desired age and distribute up to 10 points among the skills as you see fit.Ī +3 or more bonus granted by the backstory makes the skill a major passion (double flame), unless it is already a major passion skill in this case, add +1 to skill score on top of the backstory bonus.Ī +1 or more bonus granted by the backstory makes the skill a minor passion (single flame), unless it is already a minor passion skill, in which case it becomes a major passion. If you reallocate any points to a minor passion skill (1 flame) it becomes a major passion (2 flames).Ĭolony Vatgrown characters may not relocate any points AT ALL. If you reallocate 3 or more points, it becomes a major passion (2 flames). If you reallocate 1 or 2 points to a non-flame skill, it becomes a minor passion (1 flame). This represents your character's focus on some skills at the expense of others:ĭo not reduce any skill to 0 unless it is also penaltized by the backstory. If desired, reallocate up to 5 points from non-flame skills to other skills. Pick a Childhood backstory (unless your character is supposed to be Colony Vatgrown).Ī +3 or more bonus granted by the backstory is a double flame.Ī +1 or +2 bonus granted by the backstory is a single flame.įor Colony Vatgrown characters, every skill is a minor passion (single flame), to represent the fact that they were genetically engineered. Note that a score of 0 represents either utter unwillingness to apply oneself in this area ("Art? I can't even draw a stick figure and don't want to learn!) or a crippling inability to engage in related tasks ("A dog mauled me once and I'm scared of all animals now!") If you wish to represent the character being below average (stupid, weak, etc.) reduce the corresponding skill by 1, 2 or 3. Pick Colony Vatgrown backstory to start (it has no bonuses or penalties). This way a character that happens to be naturally predisposed to certain work but prohibited from doing it by backstory can still do it through gritted teeth when the situation demands.ĭesign the character's childhood (ages 14 to 19):
NOTE: I highly recommend using "Pawns are Capable" mod so that disabled work turns into hated work instead. It goes without saying that without regard for character concept, you can create an obscenely powerful character under these rules too, but then you might as well use no rules at all. Note that the "balanced" is in quotes, I'm sure someone will think that characters created via this method are OP regardless, but whatever. I don't like to use point limits, but I still try to have some kind of guardrails so my compulsion to create demigod supermen doesn't get completely out of hand. Please report any problems that you may have.This is my own personal set of guidelines that I use when creating characters with Prepare Carefully. As always, mod compatibility issues continue to crop up.This will guarantee that any bugs in this release will not corrupt your favorite preset. I recommend that if you are re-saving presets after making changes with this release, save them as new files with a different name instead of overwriting the existing presets.Fixed an issue where relationships would disappear after some time due to the world pawn garbage collection process.It should now display head graphics properly. If the character was loaded later when the mod was no longer enabled, the pawn would have a missing head graphic. Fixed an issue where a character's head graphics were broken when loading a character that used certain modded alien races.Fixed hediffs related to Psylink abilities.Added an error message if you are running a version of RimWorld less than the version required by the mod.When loading a single pawn, it will always be assigned to the ideoligion of the colony.After saving a preset where pawns have an ideoligion different from that of the colony, it will attempt to find a similar ideoligion by looking at its culture and memes.Configure the pawn's ideoligion certainty using the certainty slider.Select from the ideoligions available in the world.This allows more flexibility for adding more panels to the layout. Reworked the user interface so that it now consists of scrolling columns.